Implementation of Inventory Checking System Using Finite State Machine in Role Playing Game
Abstract
Full Text:
PDFReferences
Riyan, Tengku & Pardede, Akim & Yustika Manik, Fuzy. (2023). Implementation of Finite State Machine Models on the Artificial Intelligence System of Characters in The Game "MMORPG" using RPG Maker. Journal of Artificial Intelligence and Engineering Applications (JAIEA). 3. 287-291. 10.59934/jaiea.v3i1.311.
Gumilang, Achdan & Haryanto, Hanny & Dolphina, Erlin. (2024). Pengembangan Game RPG dan Story Dengan Elemen Gameplay Menggunakan Metodologi Finite State Machine (FSM) Pada Game Kisah Tjepoe. TECHNO CREATIVE. 1. 129. 10.62411/tcv.v1i2.2069.
Ramadan, Rido & Widyani, Yani. (2013). Game development life cycle guidelines. 95-100. 10.1109/ICACSIS.2013.6761558. J. Breckling, Ed., The Analysis of Directional Time Series: Applications to Wind Speed and Direction, ser. Lecture Notes in Statistics. Berlin, Germany: Springer, 1989, vol. 61.
Egha Pacsi Yudha Perdana, & Sri Winarso Martyas Edi. (2024). PENERAPAN METODE FINITE STATE MACHINE (FSM) PADA GAME ROLE PLAYING GAME (RPG) INK JOURNEYS. IT-Explore: Jurnal Penerapan Teknologi Informasi Dan Komunikasi, 3(3), 194–295. https://doi.org/10.24246/itexplore.v3i3.2024.pp194-295
Astuti, Dwi, et al. "Application of the Finite State Machine Method to Determine the End of the Story Based on User Choice in Multiple Role Playing Games." International Journal of Computer and Information System, vol. 3, no. 2, 2022, pp. 64-68, doi:10.29040/ijcis.v3i2.70.
Rangan, A. Y., & Hendy. (2023). Penerapan Line of Sight dan Finit State Machine pada Game Platformer “RUN!” . Digital Transformation Technology, 3(1), 236-247. https://doi.org/10.47709/digitech.v3i1.2745
Naufal, Muhammad & Haryanto, Hanny & Hastuti, Khafiizh & Nathania, Nita. (2024). Aktivitas Dinamis pada Appreciative Game “Warik the Adventurer” berbasis Finite State Machine. Journal of Applied Computer Science and Technology. 5. 26-32. 10.52158/jacost.v5i1.716.
Gumilang, Achdan & Haryanto, Hanny & Dolphina, Erlin. (2024). Pengembangan Game RPG dan Story Dengan Elemen Gameplay Menggunakan Metodologi Finite State Machine (FSM) Pada Game Kisah Tjepoe. TECHNO CREATIVE. 1. 129. 10.62411/tcv.v1i2.2069.
Foriansyah, Mochamad & Taurusta, Cindy. (2022). Design and Build an RPG Game "Drop the Dragon" as a Medium for Practicing Mathematics Using the Finite State Machine Method. Procedia of Engineering and Life Science. 2. 10.21070/pels.v2i
DOI: https://doi.org/10.29040/ijcis.v5i4.197
Article Metrics
Abstract view : 50 timesPDF - 19 times
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution 4.0 International License